Please read the description carefully before purchase:
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Introduction:
This stylized mannequin is a 1280p resolution project and is rigged for 2D animation in Adobe After Effects. Intended for study or practice.
Details:
• Compatibility - After Effects 2020 (or higher).
• Includes 1 main After Effects project with RIG character and other projects with demo animations.
• Rigged using DUIK Ángela script - by RxLab.
• Subdivision of layer groups with DuGR script - by RxLab.
• 360° turn for head, torso, hips and feet. Individual controllers.
• Inverse kinematics for legs and arms.
• Elbow and knee controllers integrated into the IK system.
• Performance version for a smoother animation process.
• 100% with Shape Layers (controllers remain Null Objects).
Controllers:
Layer Management:
Use DuGR 5.0.1 script to manage character layers in both the composition panel and the timeline panel.
For better performance:
Working with a complex project like Dummy 2 in Adobe After Effects requires a lot of processing, so I've added a workaround for this issue. When necessary, enable the performance version for a smoother animation process.
Easily return to original pose:
Reset the position and rotation values to zero to return the character's original pose easily.
Animated character project
As of release 2.1 you have access to the animated character project used in the Dummy 2 promotional video.
As of release 2.2 you have access to the Dummy 2 walk cycle project.
This project in the Artstation Portfolio
Common issues:
• The FK system for the legs is not available.
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→ If you have any rig issues or requests, feel free to contact me here on Artstation or DM me on my Instagram profile.
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Created by Rafael Arame
Dummy 2.2 update
* NEW FILE *
Walk cycle AE Project.
* NEW FEATURES *
1 - Rotation of the feet and change of their stages by the position of the “foot-tip“ controller of each foot - See video about controllers in the ad post.
2 - DUIK Foot Roll controllers - See video about controllers in the ad post.
* UPDATE FIXES *
Knee controllers no longer have position instability when feet are edited.